A world not for the feint of heart nor weak of mind
Welcome to the official website for Skyrim: Krein. Krein is a story-driven, puzzle-oriented DLC for The Elder Scrolls V: Skyrim geared for players that are interested in game puzzles and strategic RPG-style combat. Offering a fully-fledged new adventure across various landscapes and worlds, its size rivals that of the official Elder Scrolls V: Skyrim – Dragonborn DLC. The adventure is crafted to maintain immersion on behalf of the player, integrating into the world in a seamless way.
Note that announcements on mod download hubs on other websites may not reflect the most up to date information on the status of our progress, nor the content in Krein. This website serves as the original source for official updates.
Latest Updates
The latest public version is 1.1.3-RC2-SSE (Expansion Pack I) as of April 11th, 2024. This version patches a handful of minor issues described within the readme file. It inherits the changes made in version 1.1.2.
The full version is a port to Skyrim: Special Edition. There are some gameplay and visual differences in Skyrim: Special Edition due to changes in the game engine. The version 1.1 patch comes with new content and some overhauls, as well as an evolution from the beta. This is the first non-beta version. Version 1.1 is the final content patch for Krein on The Elder Scrolls V: Skyrim – Legendary Edition. We may develop another content patch as version 1.2 (Expansion Pack II) that would release Krein into Skyrim: Special Edition. However, this depends largely on the level of interest of players. Unlike Expansion Pack I, we will not have a timeline nor a development schedule for Expansion Pack II as player interest would need to be measured to determine whether to release Krein for Skyrim: Special Edition. If player support suffices, Expansion Pack II would be released with Krein on Skyrim: Special Edition some time in 2024, although there would be less new content in Expansion Pack II than its predecessor.
The mode of play has been modified somewhat to appeal to a broader player base. The original gameplay blueprint was centering on puzzles through a linear style of progression. With the release of 1.1 we have reworked the campaign to allow for more player choice. While puzzles are a significant component, they are not entirely a requirement to completion; there are many areas where players have various choices as to how to complete a particular goal. This is not ubiquitous, as most of the overhaul occurred in the first few chapters of the campaign, which originally had limited player choice, whereas later chapters had already enveloped that philosophy.